var pgn_fen_to_board = function(){

}

pgn_fen_to_board.prototype.fen_to_board = function()
{
  if (!settings.Fen[settings.gameNumber]) settings.Fen[settings.gameNumber] ="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
  this.Fen_array=settings.Fen[settings.gameNumber].split(' ');
  this.re = /\//g
  this.braet=this.Fen_array[0].replace(this.re,"");
  this.braet=this.braet.split('1').join('-').split('2').join('--').split('3').join('---').split('4').join('----').split('5').join('-----').split('6').join('------').split('7').join('-------').split('8').join('--------');

  settings.startBoard[settings.gameNumber] = this.braet;
  settings.startColor[settings.gameNumber] = this.Fen_array[1];
  settings.castling[settings.gameNumber] = this.Fen_array[2];
  settings.enpassant[settings.gameNumber] = this.Fen_array[3];
  settings.lastPawn[settings.gameNumber] = this.Fen_array[4];
  settings.fullmove[settings.gameNumber] = parseInt(this.Fen_array[5]);
  settings.realMoveNumber[settings.gameNumber] = (settings.fullmove[settings.gameNumber]*2)-((settings.startColor[settings.gameNumber]=="w") ? 2:1);
}
